_NetworkSynchronizationServer

Inherits: Node

Synchronizes properties over the network

Description

Handles synchronization of rollback and state properties ( RollbackSynchronizer and StateSynchronizer ), while respecting visibility filters and schemas for serialization.

Packets are sent per tick, instead of per object. So for every simulated rollback tick, a packet is sent with states, and for every recorded input, a packet is sent with the inputs.

Optionally, diff states can be used, sending only the property values that have changed, saving on bandwidth.

Methods

Return Type Name
void register_rollback_state(Node node, NodePath property)
void deregister_rollback_state(Node node, NodePath property)
void register_rollback_input(Node node, NodePath property)
void deregister_rollback_input(Node node, NodePath property)
void register_sync_state(Node node, NodePath property)
void deregister_sync_state(Node node, NodePath property)
void register_schema(Node node, NodePath property, NetworkSchemaSerializer serializer)
void deregister_schema(Node node, NodePath property)
void deregister_schema_for(Node node)
void register_visibility_filter(Node node, PeerVisibilityFilter filter)
void deregister_visibility_filter(Node node)
void deregister(Node node)

Method Descriptions

void register_rollback_state ( Node node, NodePath property )

Register a property of node to be synchronized as rollback state


void deregister_rollback_state ( Node node, NodePath property )

Deregister a property of node from being synchronized as rollback state


void register_rollback_input ( Node node, NodePath property )

Register a property of node to be synchronized as rollback input


void deregister_rollback_input ( Node node, NodePath property )

Deregister a property of node from being synchronized as rollback input


void register_sync_state ( Node node, NodePath property )

Register a property of node to be synchronized as synchronized state


void deregister_sync_state ( Node node, NodePath property )

Deregister a property of node from being synchronized as synchronized state


void register_schema ( Node node, NodePath property, NetworkSchemaSerializer serializer )

Register a serializer to use when transmitting property param of node over the network


void deregister_schema ( Node node, NodePath property )

Deregister any serializers used for property on node when transmitting over the network


void deregister_schema_for ( Node node )

Deregister all serializers registered for any properties of node


void register_visibility_filter ( Node node, PeerVisibilityFilter filter )

Register a visibility filter for use with node


void deregister_visibility_filter ( Node node )

Deregister the visibility filter used for node


void deregister ( Node node )

Deregister any and all settings associated with node