NetworkWeapon3D
Inherits: Node3D
A 3D-specific implementation of NetworkWeapon.
Properties
| Type | Name | Default |
|---|---|---|
| float | distance_threshold | 1.0 |
Methods
| Return Type | Name |
|---|---|
| bool | can_fire() |
| Node3D | fire() |
| int | get_fired_tick() |
| Node3D | _spawn() |
Property Descriptions
float distance_threshold = 1.0
Distance to consider too large during reconciliation checks.
Method Descriptions
bool can_fire ( )
No description provided.
Node3D fire ( )
No description provided.
int get_fired_tick ( )
No description provided.
Node3D _spawn ( )
See NetworkWeapon