NetworkWeapon2D

Inherits: Node2D

A 2D-specific implementation of NetworkWeapon.

Properties

Type Name Default
float distance_threshold 1.0

Methods

Return Type Name
bool can_fire()
Node2D fire()
int get_fired_tick()
bool _can_fire()
bool _can_peer_use(int peer_id)
void _after_fire(Node2D projectile)
Node2D _spawn()

Property Descriptions

float distance_threshold = 1.0

Distance to consider too large during reconciliation checks.


Method Descriptions

bool can_fire ( )

No description provided.


Node2D fire ( )

No description provided.


int get_fired_tick ( )

No description provided.


bool _can_fire ( )

See NetworkWeapon


bool _can_peer_use ( int peer_id )

See NetworkWeapon


void _after_fire ( Node2D projectile )

See NetworkWeapon


Node2D _spawn ( )

See NetworkWeapon