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  • Getting started
  • Understanding nohub
  • User guide
  • Server guide
    • Concepts
    • Practical examples
    • Approaching advanced features
    1. Understanding nohub

    Understanding nohub#

    These pages will walk you through nohub’s design. Before moving on to the specifics of using nohub, we recommend spending a few minutes on this section to get a conceptual overview of how to plan features around nohub.

    • Concepts
      • Games
      • Sessions
      • Lobbies
    • Practical examples
      • Pre-game lobbies
      • Player count limit
      • Password-locked lobbies
      • Quick play
    • Approaching advanced features
      • Client-driven approaches
      • Sever-driven approaches
      • Examples
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