Glossary

This page contains a set of names for concepts that may be common in game development, but not in general software engineering. This page clarifies these concepts, to make it easier to navigate and argue about the code.


time, elapsed time

Time for games is generally measured from a fixed point, e.g. game start. In this way, it is basically a time stamp.

The unit of measurement varies from engine to engine. For consistency, Dumber Dungeon sticks to seconds.


delta, delta time

Time elapsed since the last frame.

The unit of measurement varies from engine to engine. For consistency, Dumber Dungeon sticks to seconds.